Technical Artist

Art · Remote, Greater London
Department Art
Employment Type Full-Time
Minimum Experience Mid-level

We are very excited to be working on a variety of titles and we are looking for a Technical Artist to help us achieve our goals on an exciting co-development project. You will work closely other members of the team to develop this title on next-generation platforms.


RESPONSIBILITIES

  • Refine pipelines with tools and scripts to improve efficiency. 
  • Liaising with other team members to schedule and complete tasks to a high quality.
  • Work closely with development/project teams to ensure efficient art pipelines and optimized games.
  • Recommend and implement ways to improve visual quality. 
  • Additional duties include assisting with content creation for game development and assisting with quality control of all products. 


BENEFITS

  • Fair working hours – We believe in a good work/life balance, so we offer a crunch-free environment
  • Holiday Allowance – We offer 25 days annual leave entitlement, plus all 8 UK bank holidays
  • Annual Salary Review – Every year we will review and consider everyone’s salary for increase
  • Company Pension – Employer contribution matching on the UK government automatic enrolment scheme
  • Private Health Care - Health care supplied through BUPA for all permanent employees
  • Continued Learning – We offer free Udemy courses at any experience level, for those wanting to go deeper
  • Quarterly Events – Join us every quarter as we take a load off for a fun event, meal and drinks
  • Project Wrap Parties – It’s important to celebrate the victories, when your project ends you can look forward to a well-deserved meal and drinks
  • Food and Drink – Free tea, coffee, soft drinks and food, all available in our office fridge
  • Central London Location – All of the above is available in our fantastic central London space, only two stops from London Bridge


REQUIREMENTS

  • 2+ years working in a similar role, with at least one shipped Unreal Engine title
  • Ability to proactively troubleshoot problems and develop appropriate solutions
  • Excellent knowledge of real time rendering techniques and PBR material workflows
  • Expert knowledge of various industry standard DCC software packages, including 3Ds Max, Maya, Blender, Photoshop, Substance Suite etc
  • Demonstrated experience identifying and driving performance goals and optimisations for open world development on consoles and PCs
  • Strong communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Game Design, Art and Programming
  • A drive for documenting various tools and workflows
  • A portfolio that demonstrates the key areas listed above, with examples


BONUS POINTS

  • Working knowledge of 3d/vector math
  • Production experience with UE5 Lighting, Particles and Post-Process effects
  • High levels of aesthetic attention to detail
  • Working knowledge of a scripting language a bonus (Python, C++, HLSL, MAXScript, MEL etc)
  • Some experience working with procedural pipeline (Houdini) techniques a bonus
  • Ability to rapidly prototype and ability to investigate other options and ideas


Thank You

Your application was submitted successfully.

  • Location
    Remote, Greater London
  • Department
    Art
  • Employment Type
    Full-Time
  • Minimum Experience
    Mid-level