We are very excited to be working on a variety of titles and we are looking for a Technical Artist to help us achieve our goals on an exciting co-development project. You will work closely other members of the team to develop this title on next-generation platforms.
RESPONSIBILITIES
- Refine pipelines with tools and scripts to improve efficiency.
- Liaising with other team members to schedule and complete tasks to a high quality.
- Work closely with development/project teams to ensure efficient art pipelines and optimized games.
- Recommend and implement ways to improve visual quality.
- Additional duties include assisting with content creation for game development and assisting with quality control of all products.
BENEFITS
- Fair working hours – We believe in a good work/life balance, so we offer a crunch-free environment
- Holiday Allowance – We offer 25 days annual leave entitlement, plus all 8 UK bank holidays
- Annual Salary Review – Every year we will review and consider everyone’s salary for increase
- Company Pension – Employer contribution matching on the UK government automatic enrolment scheme
- Private Health Care - Health care supplied through BUPA for all permanent employees
- Continued Learning – We offer free Udemy courses at any experience level, for those wanting to go deeper
- Quarterly Events – Join us every quarter as we take a load off for a fun event, meal and drinks
- Project Wrap Parties – It’s important to celebrate the victories, when your project ends you can look forward to a well-deserved meal and drinks
- Food and Drink – Free tea, coffee, soft drinks and food, all available in our office fridge
- Central London Location – All of the above is available in our fantastic central London space, only two stops from London Bridge
REQUIREMENTS
- 2+ years working in a similar role, with at least one shipped Unreal Engine title
- Ability to proactively troubleshoot problems and develop appropriate solutions
- Excellent knowledge of real time rendering techniques and PBR material workflows
- Expert knowledge of various industry standard DCC software packages, including 3Ds Max, Maya, Blender, Photoshop, Substance Suite etc
- Demonstrated experience identifying and driving performance goals and optimisations for open world development on consoles and PCs
- Strong communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Game Design, Art and Programming
- A drive for documenting various tools and workflows
- A portfolio that demonstrates the key areas listed above, with examples
BONUS POINTS
- Working knowledge of 3d/vector math
- Production experience with UE5 Lighting, Particles and Post-Process effects
- High levels of aesthetic attention to detail
- Working knowledge of a scripting language a bonus (Python, C++, HLSL, MAXScript, MEL etc)
- Some experience working with procedural pipeline (Houdini) techniques a bonus
- Ability to rapidly prototype and ability to investigate other options and ideas